The Indian government is moving to regulate the online gaming sector with a bill introduced in the Lok Sabha. The bill, focused on the promotion and regulation of online gaming, includes provisions to ban money-related online games and their advertisements. Offenders may face imprisonment, fines, or both. The bill differentiates between money-related games and e-sports and online social games, with the latter being promoted. Those providing online money gaming services in violation of the rules may be subject to up to three years in prison, a fine up to one crore rupees, or both. Penalties for advertising violations include potential imprisonment for up to two years and fines up to 50 lakh rupees. The bill also addresses those involved in financial transactions related to online money gaming, with similar punishments. Repeated offenses related to online money gaming will lead to harsher penalties. The aim is to regulate the online gaming industry by encouraging e-sports and online social games while prohibiting money-related gaming due to links with illegal activities. Major industry players like Dream11 are now under scrutiny. The Indian online gaming market, currently at $3.7 billion, is expected to reach $9.1 billion by 2029. The All India Gaming Federation (AIGF) has voiced concerns about the potential impact of the bill. The Indian gaming market is valued at ₹31,938 crore in 2024, with Real Money Gaming (RMG) contributing a large share. RMG is predicted to generate around ₹27,438 crore of the total revenue in 2024. Over 450 million Indians are online gamers. The sector’s current valuation stands at $25 billion, contributing more than ₹25,000 crore in taxes annually. Over 200,000 people are employed in the online gaming sector, and the industry receives ₹25,000 crore in FDI. A complete ban may result in a ₹20,000 crore annual tax loss. Each year, about ₹6,000 crore is spent on promotion and technology. There are more than 1100 gaming companies in India, including over 400 startups. A study revealed that 58% of women and 74% of men game for significant amounts of time weekly. In North India, 54% of women engage in serious gaming, while this figure is 74% in West India.
